Turn Belfast into a crime scene and your phone into a detective’s kit. This private, self-guided Sherlock Holmes game leads teams through Victorian streets and waterfront clues in an easy, two-hour urban mystery.
Turn Belfast into a crime scene and your phone into a detective’s kit. This private, self-guided Sherlock Holmes game leads teams through Victorian streets and waterfront clues in an easy, two-hour urban mystery.
You start beneath a low grey sky and the Lagan nudges at the quay as if urging you toward the first clue. The city’s stone facades and narrow lanes become stage sets; a café window, a mural, a bronze plaque—each a possible witness in a case that unfolds on your phone.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · Belfast, Northern Ireland
You start beneath a low grey sky and the Lagan nudges at the quay as if urging you toward the first clue. The city’s stone facades and narrow lanes become stage sets; a café window, a mural, a bronze plaque—each a possible witness in a case that unfolds on your phone.
Belfast’s streets carry stories: Victorian thoroughfares built on linen and shipbuilding wealth, the hulking silhouette of Harland & Wolff’s cranes and the Titanic’s shadow in local memory. That industrial past gives texture to the game’s puzzles—architectural details, alleyways and waterfronts that once moved goods now move plot points. The game plugs you into local culture with a detective’s eye: whispered histories, street art that comments on politics, and pubs where accents fold into one another.
Practical guidance sits next to atmosphere. This self-guided experience runs about two hours, one device supports 1–4 players, and you’ll launch via the Loquiz app after an instructions email. The route stays on public pavements and is rated easy—expect 1.5–3 miles of walking across mixed urban surfaces. Look for tight cobbles, pedestrian crossings, and occasional steps.
Bring a charged phone and a power bank, wear comfortable walking shoes and a weatherproof layer, and plan to play during daylight for clearer clues and photos. Use public transport to reach the start and respect private property when puzzles send you exploring. Done well, this game turns Belfast into a clever, playable map where history whispers and the city itself helps you solve the murder of Balthasar.
After booking you’ll receive an email with instructions; download the Loquiz app and redeem the code to begin at any time on your chosen date.
One ticket covers one device and up to four players; purchase additional tickets for more teams or devices.
The game follows public pavements and some cobbled areas; it’s rated easy but not suitable for those with severe mobility or spinal restrictions—check local access at specific sites during play.
Cancel at least 24 hours before the scheduled start for a full refund; last-minute cancellations are non-refundable.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You start beneath a low grey sky and the Lagan nudges at the quay as if urging you toward the first clue. The city’s stone facades and narrow lanes become stage sets; a café window, a mural, a bronze plaque—each a possible witness in a case that unfolds on your phone.
You start beneath a low grey sky and the Lagan nudges at the quay as if urging you toward the first clue. The city’s stone facades and narrow lanes become stage sets; a café window, a mural, a bronze plaque—each a possible witness in a case that unfolds on your phone.
Belfast’s streets carry stories: Victorian thoroughfares built on linen and shipbuilding wealth, the hulking silhouette of Harland & Wolff’s cranes and the Titanic’s shadow in local memory. That industrial past gives texture to the game’s puzzles—architectural details, alleyways and waterfronts that once moved goods now move plot points. The game plugs you into local culture with a detective’s eye: whispered histories, street art that comments on politics, and pubs where accents fold into one another.
Practical guidance sits next to atmosphere. This self-guided experience runs about two hours, one device supports 1–4 players, and you’ll launch via the Loquiz app after an instructions email. The route stays on public pavements and is rated easy—expect 1.5–3 miles of walking across mixed urban surfaces. Look for tight cobbles, pedestrian crossings, and occasional steps.
Bring a charged phone and a power bank, wear comfortable walking shoes and a weatherproof layer, and plan to play during daylight for clearer clues and photos. Use public transport to reach the start and respect private property when puzzles send you exploring. Done well, this game turns Belfast into a clever, playable map where history whispers and the city itself helps you solve the murder of Balthasar.