Step into Agent 23's shoes and solve a WWII-era espionage mystery across Lafayette Square and the White House perimeter. This self-guided, app-driven walk mixes local history, public art, and puzzle solving over roughly 90 minutes.
Step into Agent 23's shoes and solve a WWII-era espionage mystery across Lafayette Square and the White House perimeter. This self-guided, app-driven walk mixes local history, public art, and puzzle solving over roughly 90 minutes.
A brisk wind from the Potomac pushes through Lafayette Square as the player becomes Agent 23, phone lit, feet ready to move. The northwest corner of the park—at Connecticut Ave NW and H St NW—serves as the prologue: a city street that speaks in stone and statute, alleys that hide clues, and a route that stages history like a theater.
Verified experiences and guided adventures in the surrounding area.
Operated by MTM Ventures · Washington, DC
A brisk wind from the Potomac pushes through Lafayette Square as the player becomes Agent 23, phone lit, feet ready to move. The northwest corner of the park—at Connecticut Ave NW and H St NW—serves as the prologue: a city street that speaks in stone and statute, alleys that hide clues, and a route that stages history like a theater.
The route threads past the White House and 19th‑century buildings that watched administrations rise and fall. Washington, D.C. sits on the Atlantic coastal plain near the Potomac; the flat streets and historic masonry are products of that gentle geology rather than alpine drama. The game's WWII premise borrows real wartime tensions—espionage, coded messages, surveillance—to color a walking tour of civic architecture, public art, and quiet memorials.
Players should expect 60–120 minutes of urban navigation, clue solving, and short stops at plaques and façades rather than long museum visits. The experience blends storytelling with local color: mounted park police, hawks on lampposts, patio cafés that bustle between clues.
Practicalities: download the Questo app and start at the park corner; the route is wheelchair accessible and public transit is nearby (McPherson Square/McPherson or Metro Center options). Bring a fully charged smartphone and a portable battery, wear supportive walking shoes, and plan for light rain or sun depending on season. Begin early to avoid tour-group bottlenecks and allow 90 minutes to solve the mystery at a steady pace.
The adventure begins at the northwest corner of Lafayette Square (near Connecticut Ave NW and H St NW) and concludes nearby after the final clue—plan for a self-paced return.
This listing is private and self-guided but each booking provides access for the party who redeems the mobile ticket.
Yes—Lafayette Square and surrounding sidewalks are generally wheelchair and stroller accessible; the operator lists the route as accessible.
Full refunds are available if you cancel at least 24 hours before your scheduled start time; check the booking confirmation for specifics.
MTM Ventures operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




A brisk wind from the Potomac pushes through Lafayette Square as the player becomes Agent 23, phone lit, feet ready to move. The northwest corner of the park—at Connecticut Ave NW and H St NW—serves as the prologue: a city street that speaks in stone and statute, alleys that hide clues, and a route that stages history like a theater.
A brisk wind from the Potomac pushes through Lafayette Square as the player becomes Agent 23, phone lit, feet ready to move. The northwest corner of the park—at Connecticut Ave NW and H St NW—serves as the prologue: a city street that speaks in stone and statute, alleys that hide clues, and a route that stages history like a theater.
The route threads past the White House and 19th‑century buildings that watched administrations rise and fall. Washington, D.C. sits on the Atlantic coastal plain near the Potomac; the flat streets and historic masonry are products of that gentle geology rather than alpine drama. The game's WWII premise borrows real wartime tensions—espionage, coded messages, surveillance—to color a walking tour of civic architecture, public art, and quiet memorials.
Players should expect 60–120 minutes of urban navigation, clue solving, and short stops at plaques and façades rather than long museum visits. The experience blends storytelling with local color: mounted park police, hawks on lampposts, patio cafés that bustle between clues.
Practicalities: download the Questo app and start at the park corner; the route is wheelchair accessible and public transit is nearby (McPherson Square/McPherson or Metro Center options). Bring a fully charged smartphone and a portable battery, wear supportive walking shoes, and plan for light rain or sun depending on season. Begin early to avoid tour-group bottlenecks and allow 90 minutes to solve the mystery at a steady pace.