Turn Savannah into a crime scene with a self-guided scavenger hunt that sends you to 10 historic markers over a 1.9-mile route. Solve riddles, collect passcodes, and uncover the fate of a fictional silent-film director while seeing the city at your own pace.
Turn Savannah into a crime scene with a self-guided scavenger hunt that sends you to 10 historic markers over a 1.9-mile route. Solve riddles, collect passcodes, and uncover the fate of a fictional silent-film director while seeing the city at your own pace.
Morning light filters through live oaks as you tap the first clue at 226 East Gwinnett Street and step into Savannah’s layered past. The puzzle sends you toward Chippewa Square and the stately façade of the Telfair Academy, each historical marker offering a line of the story and a password to the next stop. It reads like a walking film reel: cobbled streets, ironwork balconies, and a city that keeps its history in plain view.
Verified experiences and guided adventures in the surrounding area.
Operated by Without A Cue Productions · Savannah, Georgia
Morning light filters through live oaks as you tap the first clue at 226 East Gwinnett Street and step into Savannah’s layered past. The puzzle sends you toward Chippewa Square and the stately façade of the Telfair Academy, each historical marker offering a line of the story and a password to the next stop. It reads like a walking film reel: cobbled streets, ironwork balconies, and a city that keeps its history in plain view.
Savannah’s grid was laid out in 1733; its river bluffs and marshes shaped trade and the architecture you’ll encounter. This self-guided game riffs on a 1926 murder of a fictional silent director, Rex King, inviting players to read plaques and watch short embedded clips to assemble evidence. The route is compact—about 1.9 miles with ten stops—and moves through urban squares, a cemetery with weathered stones, and a theater district, so expect hard surfaces and occasional narrow sidewalks.
Practical guidance follows the intrigue: the experience takes about two hours, requires a smartphone and a charged battery, and accommodates up to four devices per purchase. Wear supportive walking shoes, pause off the curb to enter passcodes, and screenshot clue pages in case of a refresh. The game is family-friendly and stroller-accessible, but not recommended for those with serious cardiovascular limits. All sales are final, and markers can change; if a historical plaque is missing, report it to the operator.
This scavenger hunt is part urban history lesson, part escape-room on the go—best enjoyed deliberately, with attention to traffic, weather, and the small details that reveal Savannah’s civic story.
Plan for about two hours at a relaxed pace; faster groups can finish in 60–90 minutes and lingerers may take longer.
Begin at 226 East Gwinnett Street and follow the instructions at www.withoutacue.com/mom to enter your order code and select Savannah – A Silent Murder.
Up to four devices can sign in with the same order number, but larger groups can share devices or purchase additional codes.
All sales are final; there are no refunds for cancellations or no-shows.
Without A Cue Productions operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




Morning light filters through live oaks as you tap the first clue at 226 East Gwinnett Street and step into Savannah’s layered past. The puzzle sends you toward Chippewa Square and the stately façade of the Telfair Academy, each historical marker offering a line of the story and a password to the next stop. It reads like a walking film reel: cobbled streets, ironwork balconies, and a city that keeps its history in plain view.
Morning light filters through live oaks as you tap the first clue at 226 East Gwinnett Street and step into Savannah’s layered past. The puzzle sends you toward Chippewa Square and the stately façade of the Telfair Academy, each historical marker offering a line of the story and a password to the next stop. It reads like a walking film reel: cobbled streets, ironwork balconies, and a city that keeps its history in plain view.
Savannah’s grid was laid out in 1733; its river bluffs and marshes shaped trade and the architecture you’ll encounter. This self-guided game riffs on a 1926 murder of a fictional silent director, Rex King, inviting players to read plaques and watch short embedded clips to assemble evidence. The route is compact—about 1.9 miles with ten stops—and moves through urban squares, a cemetery with weathered stones, and a theater district, so expect hard surfaces and occasional narrow sidewalks.
Practical guidance follows the intrigue: the experience takes about two hours, requires a smartphone and a charged battery, and accommodates up to four devices per purchase. Wear supportive walking shoes, pause off the curb to enter passcodes, and screenshot clue pages in case of a refresh. The game is family-friendly and stroller-accessible, but not recommended for those with serious cardiovascular limits. All sales are final, and markers can change; if a historical plaque is missing, report it to the operator.
This scavenger hunt is part urban history lesson, part escape-room on the go—best enjoyed deliberately, with attention to traffic, weather, and the small details that reveal Savannah’s civic story.