Turn Ystad’s medieval streets into a crime scene and follow clues to solve the murder of Balthasar. This private, self-guided Sherlock Holmes City Game uses the Loquiz app for a two-hour, family-friendly mystery through the town’s atmospheric center.
Turn Ystad’s medieval streets into a crime scene and follow clues to solve the murder of Balthasar. This private, self-guided Sherlock Holmes City Game uses the Loquiz app for a two-hour, family-friendly mystery through the town’s atmospheric center.
A grey morning over Stortorget smells faintly of sea salt and fresh bread. The square opens like a page of a detective novel: cobbled stones underfoot, the fluted tower of Sankta Maria kyrka watching over, and narrow lanes that promise clues around each corner.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · Ystad, Skåne County
A grey morning over Stortorget smells faintly of sea salt and fresh bread. The square opens like a page of a detective novel: cobbled stones underfoot, the fluted tower of Sankta Maria kyrka watching over, and narrow lanes that promise clues around each corner.
Players step into a scripted investigation—Balthasar’s murder—using the Loquiz app to navigate the medieval heart of Ystad. The route threads past Brick Gothic facades, the ruins of the Greyfriars monastery, and timber-framed houses, each building offering architectural hints and small puzzles that move the plot forward. The city’s coastal geology—glacially smoothed shores and pockets of sandstone—frames a fishing-port culture that shaped Ystad into a regional trading center in the Middle Ages.
Cultural notes: the town grew around its church and abbey in the 13th century, and its narrow streets still follow medieval property lines. Locals prize low-key café stops and a relaxed pace; play respects that rhythm.
Practical guidance: plan for roughly two hours, one device per group (1–4 players recommended), and start at Sankta Maria kyrka (Stortorget 2A). Download Loquiz in advance, fully charge your phone, and use comfortable shoes—cobblestones and short staircases are frequent. The game is family-friendly and self-paced, with multi-language written guides available. Public transit reaches the square and the format is private and flexible: begin at any time on your booked date.
Expect a mix of urban exploration, light walking, logical puzzles, and theatrical beats—an atmospheric way to learn Ystad’s streets while testing your sleuthing skills.
The experience is designed for about two hours at a relaxed pace, though faster teams can finish sooner.
Start at Sankta Maria kyrka, Stortorget 2A, Ystad; the digital content assumes this starting point.
The suggested group size is 1–4 players per device; larger groups should book extra tickets.
Written guides are available in English, Spanish, German, French, Italian and Dutch according to the booking details.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




A grey morning over Stortorget smells faintly of sea salt and fresh bread. The square opens like a page of a detective novel: cobbled stones underfoot, the fluted tower of Sankta Maria kyrka watching over, and narrow lanes that promise clues around each corner.
A grey morning over Stortorget smells faintly of sea salt and fresh bread. The square opens like a page of a detective novel: cobbled stones underfoot, the fluted tower of Sankta Maria kyrka watching over, and narrow lanes that promise clues around each corner.
Players step into a scripted investigation—Balthasar’s murder—using the Loquiz app to navigate the medieval heart of Ystad. The route threads past Brick Gothic facades, the ruins of the Greyfriars monastery, and timber-framed houses, each building offering architectural hints and small puzzles that move the plot forward. The city’s coastal geology—glacially smoothed shores and pockets of sandstone—frames a fishing-port culture that shaped Ystad into a regional trading center in the Middle Ages.
Cultural notes: the town grew around its church and abbey in the 13th century, and its narrow streets still follow medieval property lines. Locals prize low-key café stops and a relaxed pace; play respects that rhythm.
Practical guidance: plan for roughly two hours, one device per group (1–4 players recommended), and start at Sankta Maria kyrka (Stortorget 2A). Download Loquiz in advance, fully charge your phone, and use comfortable shoes—cobblestones and short staircases are frequent. The game is family-friendly and self-paced, with multi-language written guides available. Public transit reaches the square and the format is private and flexible: begin at any time on your booked date.
Expect a mix of urban exploration, light walking, logical puzzles, and theatrical beats—an atmospheric way to learn Ystad’s streets while testing your sleuthing skills.