Turn Rhodes Old Town into a crime scene with a self-guided Sherlock Holmes game. Follow phone-based clues, solve puzzles around medieval landmarks, and spend about two hours uncovering the truth.
Turn Rhodes Old Town into a crime scene with a self-guided Sherlock Holmes game. Follow phone-based clues, solve puzzles around medieval landmarks, and spend about two hours uncovering the truth.
You step through the St. Nicholas Gate and the stones change the rhythm of your walk—narrow lanes funnel conversation, gulls call from the harbor, and shadows from medieval walls lengthen across flagstones.
Verified experiences and guided adventures in the surrounding area.
Operated by City Game · Rhodes, South Aegean
You step through the St. Nicholas Gate and the stones change the rhythm of your walk—narrow lanes funnel conversation, gulls call from the harbor, and shadows from medieval walls lengthen across flagstones.
This self-guided Sherlock Holmes City Game turns Rhodes Old Town into a live crime scene. Players follow phone-based clues, meet digital characters, complete photo tasks and crack puzzles tied to the city’s real streets and squares. The plot centers on the fictional murder of Balthasar and uses landmarks—alleys once controlled by the Knights of St. John, Ottoman-era houses, and the waterfront—to stage twists.
Rhodes sits at the edge of the Aegean, shaped by volcanic and marine forces that left a rugged coastline and a stone-built city that has changed hands for centuries. The Old Town’s layered history—Byzantine, Knights, Ottoman—gives the puzzles a tangible backdrop: a city that remembers its past in walls, wells and inscriptions.
Practical guidance: download the Loquiz app after booking, bring one device per group (1–4 players), and allow roughly two hours at an easy walking pace. Start early to avoid midday crowds and heat in summer; evenings give a different mood with tavern lights and cooler air. Wear comfortable shoes for uneven cobbles, carry water, and use public transit or the harbor as logical meeting points. The experience is built for flexibility—play at your own pace, stop for a coffee, or extend the route to include the Palace of the Grand Master afterward.
After booking you’ll receive instructions—pick any start point in Rhodes Old Town and begin the self-paced game whenever you like.
One ticket covers 1–4 players using a single device; larger groups should purchase extra tickets.
Yes—difficulty is rated easy and it’s suitable for families, though younger children may need help with puzzles.
A stable mobile connection is recommended for map and clue retrieval; download any provided materials and ensure the app can run on your device.
City Game operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You step through the St. Nicholas Gate and the stones change the rhythm of your walk—narrow lanes funnel conversation, gulls call from the harbor, and shadows from medieval walls lengthen across flagstones.
You step through the St. Nicholas Gate and the stones change the rhythm of your walk—narrow lanes funnel conversation, gulls call from the harbor, and shadows from medieval walls lengthen across flagstones.
This self-guided Sherlock Holmes City Game turns Rhodes Old Town into a live crime scene. Players follow phone-based clues, meet digital characters, complete photo tasks and crack puzzles tied to the city’s real streets and squares. The plot centers on the fictional murder of Balthasar and uses landmarks—alleys once controlled by the Knights of St. John, Ottoman-era houses, and the waterfront—to stage twists.
Rhodes sits at the edge of the Aegean, shaped by volcanic and marine forces that left a rugged coastline and a stone-built city that has changed hands for centuries. The Old Town’s layered history—Byzantine, Knights, Ottoman—gives the puzzles a tangible backdrop: a city that remembers its past in walls, wells and inscriptions.
Practical guidance: download the Loquiz app after booking, bring one device per group (1–4 players), and allow roughly two hours at an easy walking pace. Start early to avoid midday crowds and heat in summer; evenings give a different mood with tavern lights and cooler air. Wear comfortable shoes for uneven cobbles, carry water, and use public transit or the harbor as logical meeting points. The experience is built for flexibility—play at your own pace, stop for a coffee, or extend the route to include the Palace of the Grand Master afterward.