Suit up with haptic vests and step into a 60 m² free-roam arena in The Hague for 45 minutes of cooperative VR zombie combat. This accessible, high-intensity indoor experience combines tactical teamwork with award-winning scenarios—perfect for groups and gamers.
Suit up with haptic vests and step into a 60 m² free-roam arena in The Hague for 45 minutes of cooperative VR zombie combat. This accessible, high-intensity indoor experience combines tactical teamwork with award-winning scenarios—perfect for groups and gamers.
You step from the cool street into a compact studio a few minutes from The Hague’s tram lines. The bar area hums with pre-game chatter, a staff member hands you a haptic vest that will thump like a second heartbeat, and beyond the padded door a 60 m² arena waits where virtual ruins and undead hordes take shape around you.
Verified experiences and guided adventures in the surrounding area.
Operated by Amaze VR · The Hague, South Holland
You step from the cool street into a compact studio a few minutes from The Hague’s tram lines. The bar area hums with pre-game chatter, a staff member hands you a haptic vest that will thump like a second heartbeat, and beyond the padded door a 60 m² arena waits where virtual ruins and undead hordes take shape around you.
The Hague sits where reclaimed dunes meet the North Sea, a city of government buildings and seaside amusement at Scheveningen. That coastal geography—flat polder, wind-swept beaches, and a history of trade—has given the city a practical, modern energy that carries into its gaming and tech scenes. VR centers here follow strict safety norms and a service culture used to international visitors.
Expect 45 minutes of gameplay within a 60-minute booking window, three scenarios (including the award-winning After the Fall), full safety and equipment briefings, and lockers for belongings. The experience is largely low-impact physically but includes free-roam movement; the haptic vest and controllers intensify immersion. Staff will brief you on boundaries and motion-sickness options.
Practical tips: arrive 10–15 minutes early to fit gear, wear comfortable, non-slip shoes, and secure loose jewelry. If you get motion sick, step out between rounds and hydrate; the studio is near public transit if you need to catch a tram. Book in advance during summer and weekends—sessions fill quickly. The game is ideal for groups looking for high-energy teamwork indoors when the North Sea’s wind is pushing against the shore.
Bookings are 60 minutes total with approximately 45 minutes of active gameplay; time is allocated for briefing and gear fitting.
The activity is accessible to a wide range of ages, but operators may set minimum age limits—check the booking details and notify staff of any special requirements.
Sessions can be booked privately for your group; if you’re solo, ask the operator about filling slots or joining other players—policies vary by scheduling.
Not recommended for people with serious heart conditions, spinal injuries, or for pregnant participants; motion sickness and dizziness are possible—consult staff before playing.
Amaze VR operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You step from the cool street into a compact studio a few minutes from The Hague’s tram lines. The bar area hums with pre-game chatter, a staff member hands you a haptic vest that will thump like a second heartbeat, and beyond the padded door a 60 m² arena waits where virtual ruins and undead hordes take shape around you.
You step from the cool street into a compact studio a few minutes from The Hague’s tram lines. The bar area hums with pre-game chatter, a staff member hands you a haptic vest that will thump like a second heartbeat, and beyond the padded door a 60 m² arena waits where virtual ruins and undead hordes take shape around you.
The Hague sits where reclaimed dunes meet the North Sea, a city of government buildings and seaside amusement at Scheveningen. That coastal geography—flat polder, wind-swept beaches, and a history of trade—has given the city a practical, modern energy that carries into its gaming and tech scenes. VR centers here follow strict safety norms and a service culture used to international visitors.
Expect 45 minutes of gameplay within a 60-minute booking window, three scenarios (including the award-winning After the Fall), full safety and equipment briefings, and lockers for belongings. The experience is largely low-impact physically but includes free-roam movement; the haptic vest and controllers intensify immersion. Staff will brief you on boundaries and motion-sickness options.
Practical tips: arrive 10–15 minutes early to fit gear, wear comfortable, non-slip shoes, and secure loose jewelry. If you get motion sick, step out between rounds and hydrate; the studio is near public transit if you need to catch a tram. Book in advance during summer and weekends—sessions fill quickly. The game is ideal for groups looking for high-energy teamwork indoors when the North Sea’s wind is pushing against the shore.