Race through Maidstone with 60 minutes to scavenge supplies, solve challenges and outscore the clock. This self-guided urban hunt mixes local history, riverfront sprinting and street-smarts for a family-friendly challenge.
Race through Maidstone with 60 minutes to scavenge supplies, solve challenges and outscore the clock. This self-guided urban hunt mixes local history, riverfront sprinting and street-smarts for a family-friendly challenge.
You step off the high street and the city’s usual rhythm shifts into a timed pulse: one hour on the clock, a smartphone in hand and a list of survival items to find before the fictional outbreak closes in.
Verified experiences and guided adventures in the surrounding area.
Operated by Zombie Scavengers Hunts · Maidstone, Kent
You step off the high street and the city’s usual rhythm shifts into a timed pulse: one hour on the clock, a smartphone in hand and a list of survival items to find before the fictional outbreak closes in.
Set against Maidstone’s compact urban grid and the slow pull of the River Medway, the Zombie Scavengers Game routes teams through back alleys, parks and market frontages. Maidstone’s history—Roman tracks, a medieval market town built around the Medway—adds texture to the hunt; old stone, trading lanes and the occasional Victorian façade become props in a modern, playful survival narrative. Geology here is subtle: clay-rich lowlands give way to the river’s gravel banks, and green strips like Mote Park and riverside towpaths punctuate the built environment.
Culturally the game leans local: trivia and challenges reference Kentish landmarks and the market economy that shaped the town. Players will move quickly, alternately scanning shopfronts and ducking into public parks where the river dares you to linger.
Practical guidance: the course is fully self-guided and family friendly, designed for teams up to 10 and broadly accessible by public transport. Expect 45–90 minutes of walking across mostly paved surfaces with short bursts of sprinting for time-sensitive tasks. Charge your phone, plan a starting point outside as recommended, and keep to public routes—private property and business hours matter in an urban scavenger hunt. The aim is score-based: reach 4,000 points in 60 minutes to “survive.”
This is low-impact urban adventure—fast, social and rooted in place—best enjoyed with a charged battery, comfortable shoes and a sense of friendly competition.
No—this is a family-friendly, fictional game with no live actors; the challenge is app-driven and safe.
Teams can include up to 10 players; one booking covers the whole group and you share a single game session.
Much of the course uses paved streets and parks; some areas may be uneven—check routes in advance if accessibility is required.
For a full refund cancel at least 24 hours before the scheduled start time; cancellations within 24 hours are not refundable.
Zombie Scavengers Hunts operates guided outdoor trips and adventures with an emphasis on safety, stewardship, and memorable experiences.




You step off the high street and the city’s usual rhythm shifts into a timed pulse: one hour on the clock, a smartphone in hand and a list of survival items to find before the fictional outbreak closes in.
You step off the high street and the city’s usual rhythm shifts into a timed pulse: one hour on the clock, a smartphone in hand and a list of survival items to find before the fictional outbreak closes in.
Set against Maidstone’s compact urban grid and the slow pull of the River Medway, the Zombie Scavengers Game routes teams through back alleys, parks and market frontages. Maidstone’s history—Roman tracks, a medieval market town built around the Medway—adds texture to the hunt; old stone, trading lanes and the occasional Victorian façade become props in a modern, playful survival narrative. Geology here is subtle: clay-rich lowlands give way to the river’s gravel banks, and green strips like Mote Park and riverside towpaths punctuate the built environment.
Culturally the game leans local: trivia and challenges reference Kentish landmarks and the market economy that shaped the town. Players will move quickly, alternately scanning shopfronts and ducking into public parks where the river dares you to linger.
Practical guidance: the course is fully self-guided and family friendly, designed for teams up to 10 and broadly accessible by public transport. Expect 45–90 minutes of walking across mostly paved surfaces with short bursts of sprinting for time-sensitive tasks. Charge your phone, plan a starting point outside as recommended, and keep to public routes—private property and business hours matter in an urban scavenger hunt. The aim is score-based: reach 4,000 points in 60 minutes to “survive.”
This is low-impact urban adventure—fast, social and rooted in place—best enjoyed with a charged battery, comfortable shoes and a sense of friendly competition.